OpenGL ES is an open standard, all benchmarks that I point to are either publicly available or were generated by an application that is currently in the App Store, and I will not make any reference to Apple's specific APIs. It was well-received, so I figured that I should create a written guide based on my talk.įirst, before I get into the details of the post, I'd like to indicate that nothing I say here should be in violation of the still-in-place NDA that Apple has required iPhone developers to sign. We certainly had better shirts (courtesy of Stand Alone).Īnyway, I was allowed to give a talk on some of the lessons that I'd learned in implementing the 3-D graphics in Molecules using OpenGL ES. Although the San Francisco outpost may have had more attendees, I'd argue that we had as good a technical and business discussion going. I had a great time at the satellite iPhoneDevCamp in Chicago, where I was surprised with the number of well-known (to me, at least) developers who are located in the area.
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